Marvel Rivals Season 1: Hero Updates, Balances, and New Additions

Marvel Rivals Season 1: Hero Updates, Balances, and New Additions
Marvel Rivals Season 1: Hero Updates, Balances, and New Additions

Story Highlights:

Captain America gets stronger with faster shield restoration and reduced cooldown for Liberty Rush.

Venom boosts his menace with increased health bonuses and enhanced ultimate damage.

New Heroes Invisible Woman and Malice join the roster, adding fresh strategic options.

Season 1 of Marvel Rivals has arrived, introducing a slew of hero adjustments, gameplay tweaks, and fresh characters to keep the action exciting and balanced. Here’s an in-depth look at the latest patch notes.


Vanguard Heroes: Frontline Strengthening

  • Captain America
    Steve Rogers becomes more resilient in battle with the following changes:

  • Shield Restoration: Time reduced from 3 seconds to 2 seconds after using Living Legend.
  • Liberty Rush Cooldown: Now 10 seconds, down from 12.
  • Base Health: Increased from 650 to 675.
  • Freedom Charge (Ultimate): Energy cost lowered to 3100 (from 3400); additional health per second reduced to 100 (from 110).
  • Doctor Strange
    The Sorcerer Supreme’s range and defense undergo minor refinements:

    • Damage Falloff: Maelstrom of Madness and Gamma Maelstrom now start reducing damage at 5 meters, down to 70% at 8 meters.
    • Shield Recovery: Slight decrease from 80/s to 70/s after using Shield of the Seraphim.
  • Thor
    The Asgardian god receives durability improvements:

    • Base Health: Increased from 500 to 525.
    • Ultimate Immunity: God of Thunder now grants immunity to control effects during its use.
  • Hulk
    Hulk’s defensive abilities are slightly adjusted for better balance:

    • Gamma Shield: Indestructible Guard shield value reduced from 250 to 200.
  • Venom
    Venom becomes more powerful:

    • Symbiotic Resilience: Bonus health per lost point increased from 1 to 1.2.
    • Feast of the Abyss (Ultimate): Base damage increased from 40 to 50.

    Duelist Heroes: Precision Tweaks

    • Black Panther
      T’Challa’s durability is slightly reduced:

    • Spirit Rend: Reduced additional health per Vibranium Mark refresh from 40 to 30, and max health bonus reduced from 120 to 75.
  • Black Widow
    Natasha’s abilities get some fine-tuning:

    • Ability Range: Increased for the first effect of Edge of the Widowmaker.
    • Ultimate Threat: Slight increase to the impact of Widow’s Bite.

  • Marksman Heroes: Sharpshooter Balancing

    • Hawkeye
      Clint Barton’s medium-to-long-range attacks are slightly toned down for better balance.

    • Rocket Raccoon
      Rocket sees significant buffs:

      • Healing Buff: Increased effectiveness.
      • Team-Up Boosts: Enhanced synergy with Punisher and Winter Soldier.

    Specialist Heroes: Mastery Adjustments

    • Hela
      The Goddess of Death’s health has been reduced:

      • Base Health: Decreased to 250.
    • Mantis
      Mantis’s mobility boost is slightly reduced:

      • Movement Boost: Passive ability’s effectiveness slightly decreased.

    General Gameplay Enhancements

    • Team-Up Abilities: Minor adjustments to various abilities to encourage more diverse strategies.
    • New Heroes: Welcome Invisible Woman and Malice from the Fantastic Four to the roster, expanding the hero lineup.
    • Bug Fixes: Several issues have been addressed to improve the overall gameplay experience.

    With Season 1, Marvel Rivals delivers crucial balance changes while introducing exciting new characters and gameplay improvements. These updates are designed to enhance the experience, making the battle between heroes even more thrilling.